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Old Jun 30, 2005, 09:48 AM // 09:48   #1
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Default >=| armour pricing

ok who here thinks the pricing of those armours are rediculous

i'll take an example such as elementalist (since i play a ele/nec)

say for example you wanted an ascended aeromancer armour

requirements for it?:150 bolts of cloth and 15 bolts of damask - 15plat (robe)
100 bolts of cloth and 10 bolts of damask - 15plat(legging)
50 bolts of cloth and 5 bolts of damask - 15lat (glove)
50 bolts of cloth and 5 bolts of damask - 15lat (shoes)

first of all half the people won't even have a clue on where to find bolts of damask and when they find the rare material trader selling at around 500g each, think about paying for 35 of them.. and if you ever decide to make your own it 5 glittering dust and 5 scales, lets see 35 x 5 = 175 so u require 175 gliteering dust and scales to make it. then when u are about to make it it cost 200 gold to make one (and again more money involved 35 x 200 = 7000) so overall the cost to make one piece of armour averages around 17-18plat. think about it. should we be paying the same amount to craft for the glove and shoes? the robe and leggings have twice the requirements as them. further more other ascended armours of course have their own ingredients.

take ascended pyromancer equipment same pricing 15plat for each piece and yet the ingredients are merely scales.

well that's my rants :| any thoughts?
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Old Jun 30, 2005, 10:05 AM // 10:05   #2
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I completely agree, I think ArenaNet would live up to their promise of grind free gameplay more if they fix up the economy a bit.

Right now there are a few really really rich people, and tons of us poor people who can't barely afford basic armor, let alone some 15k a piece set. The only overpriced item i can understand myself is the Celestial Sigil, but a Superior Absorbtion Rune for 60k or whatever is nuts.

I believe ArenaNet needs to scale down these npc prices, and encourage players to follow suit, nerfing farm spots is only hurting the already poor players, not the high levels who already exploited the spots. 5k+ for 1 black dye isn't right if you ask me, and like many others I think there should also be a Dye Previewer, and on the subject of the economy, even with a Trade chat, most people I've seen in town still spam up the local chat, what good is Trade chat if trading in it alone isnt heavily enforced?

On a different sidenote, why not have a pet selection menu on the PvP Character Creation screen for thouse of us who want to use Beast Mastery?
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Old Jun 30, 2005, 10:35 AM // 10:35   #3
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Agree. Up to now I've never had to farm to get my armour, and I'm pretty sure I will never do. I think the ascended 15k armour should be a reward or something similar.

I mean, make it very difficult to get, but not by making it uber expensive. As a 2 hours quest reward or something else would be ok.

Also with the runes and dyes. Ok, the dyes can be a money sink, but hey, I do NEED the runes to play, its not a fancy item. I'm level 19 and the most money I've had its been 6p. In no way I am going to farm to get a Ele Superior Rune of Air Magic for 15p (or whatever it costs). Add to that that I could want to change my element to Earth (as I am considering now). What then, other 15p ? At least the Superior Energy Storage was 1.5p or so last night...

Maybe I want a better char than I should have at the point in the game I am (arrived to Riverside Province last night) and then suddenly the drops from now on will be much better. If so, I retract my words.
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Old Jun 30, 2005, 10:51 AM // 10:51   #4
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Quote:
Originally Posted by darkzlevin
ok who here thinks the pricing of those armours are rediculous
require 175 gliteering dust and scales to make it. then when u are about to make it it cost
I don't think that 175 glittering dust is a big deal. My storage is full of crafting material that i collected (not farmed) over the past weeks.

The donwside with the storrage is: The max. for a single stackable item is 250.
That's why I usually have to sell cloth and other stuff to the trader, becasuse it just won't fit into my storrage.
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Old Jun 30, 2005, 10:56 AM // 10:56   #5
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I do agree that getting the 15K Geomancer armor + dyes to colour it was the first time I felt I had to really grind in the time.

I resently started a new Ranger/Elementalist class, which could possibily become my primary character

To that end I found a good farming area... WHICH I WILL NOT TELL ABOUT

And will hoared as much gold as possible before A.net nerfs it.

Sadly back on topic since the rare crafting material is well... RARE is makes sense why its so expensive... however while I think the should lower the requirements to create the 15K armor so it needs less of the rare materials.
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Old Jun 30, 2005, 10:56 AM // 10:56   #6
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the 15k aero doesn't even look good......I can afford it, but its not worth it since it looks practically same as Collector one with updated graphics
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Old Jun 30, 2005, 11:01 AM // 11:01   #7
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I don't see the problem. You don't need 15K armor. You will not be any worse for not purchasing it.

It's simply a money sink for people who don't have anything to spend their gold on, which becomes pretty useless once you max out your character.

If they didn't have that they'd have to come up with some other realy expensive thing for those who have beaten the game to dump their gold into.
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Old Jun 30, 2005, 11:06 AM // 11:06   #8
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Quote:
Originally Posted by shinseikaze
the 15k aero doesn't even look good......I can afford it, but its not worth it since it looks practically same as Collector one with updated graphics
The same with all other types of 15K armor. The geomancer one in shape is the same, but has lots of minor changes which makes it looks cooler.

A.net update it and you still not happy? Well you don't like it, don't buy it. Others will however.
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Old Jul 01, 2005, 04:45 AM // 04:45   #9
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you guys have like absolutely no idea what i just posted... the point i am trying to make is there's unbalance among the armour pricing and other stuff. and all you people said is "I don't think that 175 glittering dust is a big deal. My storage is full of crafting material that i collected (not farmed) over the past weeks." and "I don't see the problem. You don't need 15K armor. You will not be any worse for not purchasing it. " true that its easy to get glittering dust and i don't NEED that armour but was that my point i am trying to make? re read kthanks
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Old Jul 01, 2005, 04:58 AM // 04:58   #10
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Since GW isn't the most immersive game in the world, why not scrap all crafting materials and, I dunno, expect the crafters to have them maybe? I mean it is what they do for a living. Why does dwarfboy need 60p for making me a dragon armor when I have to provide the materials as well (haven't gotten it yet, not sure if I will since I have the 1.5p wyvern's set). He's a dwarf! Him or one of his friends can mine it and distribute the materials for profit.

I wouldn't mind a "rare" item or two that you have to collect from a certain monster (as long as you know where it is) or treasure chest, but that's about it.
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Old Jul 01, 2005, 05:07 AM // 05:07   #11
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I agree with the original poster, 15k pyro should have higher material requirements.
These are luxury items after all, so they should all require rare materials, not just scales.
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Old Jul 01, 2005, 07:38 AM // 07:38   #12
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Quote:
Originally Posted by darkzlevin
you guys have like absolutely no idea what i just posted... the point i am trying to make is there's unbalance among the armour pricing and other stuff. and all you people said is "I don't think that 175 glittering dust is a big deal. My storage is full of crafting material that i collected (not farmed) over the past weeks." and "I don't see the problem. You don't need 15K armor. You will not be any worse for not purchasing it. " true that its easy to get glittering dust and i don't NEED that armour but was that my point i am trying to make? re read kthanks
I guess you're upset that no one paid attention to the 'gloves shouldnt cost the same amount of gold as a robe' argument.

Each piece offers you the same amount of base AL, so why shouldn't they cost the same? The lesser material requirement is probably there to balance out the fact that each piece only has a certain % of being hit. The lesser the odds of getting hit in that particular part, the lesser the materials required.

The money is to pay for the amount of defense you'll get when and if you *do* get hit. Since that is equal across the board, it should cost the same.
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Old Jul 01, 2005, 08:05 AM // 08:05   #13
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You're complaining that items, which have no value other than looking nice, are too expensive? Maybe you should be complaining about something that is actually somewhat worthwhile, like Superior Vigor or Absorption runes.
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Old Jul 01, 2005, 11:43 AM // 11:43   #14
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mmm lets see... if you played other rpgs have you paid the same amount for each armour sets? i don't think so. and yes i agree to the fact that idiots are overpricing for runes of vigor and stuff
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Old Jul 01, 2005, 11:52 AM // 11:52   #15
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Quote:
Originally Posted by darkzlevin
mmm lets see... if you played other rpgs have you paid the same amount for each armour sets? i don't think so.
In other RPGs I can:
A) Kick people out of my group for being jerks
B) Interact with other player parties out in the field.
C) Not hit the level cap in 4 days.

GWs is not like other RPGs, so please stop comparing them.
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Old Jul 01, 2005, 05:18 PM // 17:18   #16
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Hmm. Crazy, think about this, a chest peice will get hit 50% of the time. All the others add up to 50%. If you look at it be usage, then the chest piece is the armor that should be 15K and all others should be reduces proportionally to reflect how often they block damage.
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